Wednesday, 16 October 2019

Medium Sized Things Become Faster!

For some reason, probably balance issues, or maybe just pandering to the unwashed masses, CCP have increased the warp speed on a number of mid ranged ships.

While they're at it some other updates and fixes were also released, one of the fixes seems to correct an issue suffered by the hundreds of Apple (almost said Macintosh) users who "play" Eve Online.

Then again I use Linux, who am I to talk?

Details below...


PATCH NOTES FOR OCTOBER 2019 RELEASE - 2019-10-15.1RELEASED ON TUESDAY, OCTOBER 15TH 2019
Features & Changes:
Balancing:


Every Cruiser, Battlecruiser and Battleship now warps faster than before. Ship Warp Speed attributes have been increased for the following Ship Groups:
Cruiser increased to 4 (was 3)
T2 Cruiser increased to 4.5 (was 3.3)
Battlecruiser increased to 3.5 (was 2.7)
T2 Battlecruiser increased to 4 (was 3)
Battleship increased to 3 (was 2)
T2 Battleship increased to 3.5 (was 2.2)


Travelling via autopilot will also be faster now with the warp in distance changed from 15km to 10km.
Defect Fixes:
Graphics:
Fixed defect where certain machines with macOS were unable to render space scenes when post-processing or anti aliasing was enabled.
User Interface:
Fixed defect for popup that briefly displays Triglavian Stellar Accelerator information, when entering a system where the structure is deployed.
Fixed defect where Planetary Interaction was not available via bookmark context menu.
Fixed defect where the context menu for solar systems in agent conversation windows would show several duplicated items.
Fixed defect where map browser's burger menus would not appear when clicked.
Fixed defect where FLEX structures had a "Set Home Station" option in their context menus despite no possibility of being one.

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