Introduced with the Incarna update Walking In Stations (WIS) was a long promised expansion to the game of Eve Online that should have expanded the options available to game play and the amount of players in the game as a whole.
As we now know WIS was more or less DOA, the new currency known as Aurum (AUR) was mostly useless with items well over priced and without much function, and the lack of development for the space ship part of Eve Online was very evident.
Things went bad.
However to their credit CCP have recognised they dropped the ball, have reorganised the company and seem to be kicking some goals of late with the Crucible update and subsequent mini-updates.
Lurking in Eve Online we still have the Captains Quarters, the only Walking In Stations part of WIS actually released. Called that room Walking In Station is quite deceiving but it sounds better than Trapped In A Small Room I suppose. We also still have the NEX store and the Aurum currency.
This week CCP announced they are continuing with work on WIS, and by extension the NEX store and Aurum.
This is fair enough as WIS has the potential to expand the player base as it will cater to a new audience, while Eve Online Internet Spaceships has on average probably grabbed the most amount of players it will.
So CCP have dedicated some staff to figure out the best direction for WIS to take, which also pretty much confirms the last four years of WIS development has been mostly pointless.
So CCP needs a direction.
How about a shared corporation room so the avatars of my corp mates can gather.
Then a map showing our sovereignty space and surrounds, then a scrolling news board that displays the corp bulletins.
Then perhaps some mini games, they don't even have to be new creations, like chess, or go, or whatever.
But you can gamble ISK and/or AUR on the mini games.
Then have a common area that people of the alliance can meet in, with much of the same stuff as the corp rooms.
All this rolls out over time so CCP can keep pace with the updates and also deal with any major issues as they arise.
Finally we arrive at public areas, and by this stage the DUST514 folks should also be able to participate in some way.
What about a complete free to play option. People will be able to play DUST514 free as it will be a F2P title, but what about Eve Online?
The F2P folks can wander the station, take part in some activities, play some mini games, etc, but they cannot undock a ship and enter space as they don't have a licence, a PLEX.
They can then purchase this PLEX using real money or even ISK they have obtained somehow, undock and explore the wonders of New Eden.
Then the F2P player has been converted into a potentially paying Eve Online space captain, and if you looked back far enough we'd have Incarna to thank.
Monday, 27 February 2012
Thursday, 23 February 2012
Idiocy in Local
You've gotta wonder, or at least I wonder, at the intelligence of a (assumed) guy who posts in local chat the text of a warning he received from CCP for language and/or content posted previously in a public channel.
Which of course the local channel is.
Then he proceeds to discuss the text of the post with another person in local, who may have been trolling him, and then they pick apart one by one the things he said or did last time in the hope of what?
Justification? Absolution?
I have no idea!
Thankfully it was nobody in my corporation but all I can see arriving from an exchange like that would be another warning from CCP, perhaps for both parties, and maybe some type of ban.
Idiocy!!!
Which of course the local channel is.
Then he proceeds to discuss the text of the post with another person in local, who may have been trolling him, and then they pick apart one by one the things he said or did last time in the hope of what?
Justification? Absolution?
I have no idea!
Thankfully it was nobody in my corporation but all I can see arriving from an exchange like that would be another warning from CCP, perhaps for both parties, and maybe some type of ban.
Idiocy!!!
Monday, 20 February 2012
Hiding on the Sphere
Sometimes I orbit a gate or another object while cloaked to provide intelligence that the corporation and/or alliance may find useful.
Typically I'm on the telephone or otherwise at the computer but not able to provide the sort of concentration required for roaming, etc.
That started me wondering how likely it would be I'd be de-cloaked and caught while orbiting, so I broke out the math.
First we have to make some assumptions.
I'm orbiting a stationary central point ( a jump gate) at a constant distance of 250km.
This allows me to keep an eye on the gate while also being able to warp to the gate or away as the situation requires.
So we need to work out the surface area of a sphere, now as we don't know the exact figure that Pi (π) is we will use 3.141592 which is close enough for this purpose.
So the surface area of a 250km sphere is approx. 785,398km, the de-cloak range of my ship is 2.5km.
All of which adds up to a very small chance of being caught!
Roughly 1 in 157079 ¹ ².
¹ To do this properly I would work out the odds of a single enemy ship entering my ships sphere of influence also while orbiting at 250km and/or at plus or minus 2.5km (possibly 3km to be safe), differing speeds would also have to be taken into account. Maybe someday I will, however don't hold your breath.
² Very roughly.
So the surface area of a 250km sphere is approx. 785,398km, the de-cloak range of my ship is 2.5km.
All of which adds up to a very small chance of being caught!
Roughly 1 in 157079 ¹ ².
¹ To do this properly I would work out the odds of a single enemy ship entering my ships sphere of influence also while orbiting at 250km and/or at plus or minus 2.5km (possibly 3km to be safe), differing speeds would also have to be taken into account. Maybe someday I will, however don't hold your breath.
² Very roughly.
Friday, 17 February 2012
5th Column
Sometimes during a battle the enemy within can be just as dangerous.
Last night we were trying to destroy or at least remove some reds from our home system. Now these reds were actually pretty good at running us around and to be honest we should have realised this sooner and just docked up until they found somebody else to annoy.
However the fleet was called, we formed up, and tried to take these guys on.
Heading towards them we deploy drones and then a corp member does one of the more bone headed, mind numbingly stupid things I've ever seen anybody do in Eve Online.
He deploys a bomb, from (as evidence later seems to suggest) a Drake, causing damage to most of our MWD'ing fleet and also destroying a good percentage of our drones.
YOU HAVE GOT TO BE KIDDING ME!
So after this Chernobyl of a screw up I'm incandescent with rage at the pilot in question as this is not the first time he's done something so stupid that I've wanted to hijack the TARDIS just to buy his great grandparents two tickets on the Titanic.
So we charge around the system a bit, align to station sometimes, chase the reds some more, etc, etc.
Hindsight being the wonderful vision tool it is shows us we should have kept the fleet together and not become strewn across hundreds of kilometres, or just docked up.
By this stage I had been alternatively chasing the reds or aligning to station as the Fleet Controller (FC) required, when I'm pointed and destroyed, and then podded.
Rather obviously I was out of range of the repping ships, though no word was said of this at the time. To be fair we were spread over a large section of space.
We eventually got a clue and docked up after losing several ships, corp text chat and voice chat was very quiet.
If I had to describe last night in one word it would be frustration.
Last night we were trying to destroy or at least remove some reds from our home system. Now these reds were actually pretty good at running us around and to be honest we should have realised this sooner and just docked up until they found somebody else to annoy.
However the fleet was called, we formed up, and tried to take these guys on.
Heading towards them we deploy drones and then a corp member does one of the more bone headed, mind numbingly stupid things I've ever seen anybody do in Eve Online.
He deploys a bomb, from (as evidence later seems to suggest) a Drake, causing damage to most of our MWD'ing fleet and also destroying a good percentage of our drones.
YOU HAVE GOT TO BE KIDDING ME!
So after this Chernobyl of a screw up I'm incandescent with rage at the pilot in question as this is not the first time he's done something so
So we charge around the system a bit, align to station sometimes, chase the reds some more, etc, etc.
Hindsight being the wonderful vision tool it is shows us we should have kept the fleet together and not become strewn across hundreds of kilometres, or just docked up.
By this stage I had been alternatively chasing the reds or aligning to station as the Fleet Controller (FC) required, when I'm pointed and destroyed, and then podded.
Rather obviously I was out of range of the repping ships, though no word was said of this at the time. To be fair we were spread over a large section of space.
We eventually got a clue and docked up after losing several ships, corp text chat and voice chat was very quiet.
If I had to describe last night in one word it would be frustration.
Wednesday, 15 February 2012
DUST514 Interview
The assumed fellows over at dust514base.com have interviewed CCP Praetorian and CCP CmdrWang about DUST514, their play testing of the game, and what features we may see in DUST514.
The interview and transcription is here.
Some quotes from the transcript.
"CCP CmdrWang: Yes we can. Yes we will support the mouse and keyboard for DUST514 including in-game shooting. And I just want to add that you know we are aware of how critical this is to get it right because we've seen other games try to attempt this and there were some problems. But we are dedicated considerable amount of resources into this particular feature because we want to do it right and we want to make sure that our players when they use the mouse and keyboard they will have a very good experience comparable to what they're used to on the PC."
The interview and transcription is here.
Some quotes from the transcript.
"CCP CmdrWang: Yes we can. Yes we will support the mouse and keyboard for DUST514 including in-game shooting. And I just want to add that you know we are aware of how critical this is to get it right because we've seen other games try to attempt this and there were some problems. But we are dedicated considerable amount of resources into this particular feature because we want to do it right and we want to make sure that our players when they use the mouse and keyboard they will have a very good experience comparable to what they're used to on the PC."
Well this may confirm what has been previously reported, it would seem the keyboard and mouse control system will be available to players of DUST514, how many PS3 owners have a keyboard and mouse connected to their console is an unknown figure though.
"CCP Praetorian: Yea, exactly. And just like my assault suit, my dropsuit, it's pretty weak on the defence side so it's good to have a friend that remote armour reps. You know, spider tanking."
Remote armour reps, spider tanking? Sounding very Eve Online. What I'm wondering is how effective heaps of guys all remote repping some big bastard with a huge gun will be?
"CCP Praetorian: Yes. We share EVE's passive skilling or the overall concept of passive skilling. And then that is modified with active skilling, or success in battles and other PvP can speed up your skill point accrual. There's a lot of nuance that I don't think is possible to dive into right now but we have a dev blog very soon explaining this properly."
"CCP Praetorian: Yea, exactly. And just like my assault suit, my dropsuit, it's pretty weak on the defence side so it's good to have a friend that remote armour reps. You know, spider tanking."
Remote armour reps, spider tanking? Sounding very Eve Online. What I'm wondering is how effective heaps of guys all remote repping some big bastard with a huge gun will be?
"CCP Praetorian: Yes. We share EVE's passive skilling or the overall concept of passive skilling. And then that is modified with active skilling, or success in battles and other PvP can speed up your skill point accrual. There's a lot of nuance that I don't think is possible to dive into right now but we have a dev blog very soon explaining this properly."
So this essentially sounds like a reward system for doing well in a battle and other combat, to reward the player and also speed up their training somewhat so they don't languish too far behind.
"Grideris: Basically from one of the fitting screens that you released as a screenshot, there was a particular module that was a Minmatar faction module. But it also had imposed on the screen saying that there was a particular achievement or level you had to get in service for the Minmatar Republic to be able to use the module. What was the deal with that?"
This may tie in with the above in that you have to meet some sort of achievement before it will let you fit the more advanced modules? What happens if a bunch of geared up guys go against some new players to the game? Maybe some sort of match making system will exist? Or can it considering this is corp based combat? Questions, questions, questions!
"CCP Praetorian: Ejyo is really good by the way,"
Well at least we now know why the quarterly economic reports stopped.
"Grideris: So you'll be able to stand on the ground in your dropsuit and basically talk to the guy in the Dreadnought up in orbit shooting at the other guys. Directly?
CCP Praetorian: Yep"
"Grideris: Basically from one of the fitting screens that you released as a screenshot, there was a particular module that was a Minmatar faction module. But it also had imposed on the screen saying that there was a particular achievement or level you had to get in service for the Minmatar Republic to be able to use the module. What was the deal with that?"
This may tie in with the above in that you have to meet some sort of achievement before it will let you fit the more advanced modules? What happens if a bunch of geared up guys go against some new players to the game? Maybe some sort of match making system will exist? Or can it considering this is corp based combat? Questions, questions, questions!
"CCP Praetorian: Ejyo is really good by the way,"
Well at least we now know why the quarterly economic reports stopped.
"Grideris: So you'll be able to stand on the ground in your dropsuit and basically talk to the guy in the Dreadnought up in orbit shooting at the other guys. Directly?
CCP Praetorian: Yep"
Direct communications using the in game system between the DUST514 players and Eve Online is pretty cool, of course I don't know of any alliance that actually uses the in game voice system. I suppose we could use that in addition to Teamspeak for the occasional times we need to order a ground squad to do whatever it is they do.
For full disclosure I have only read the transcript and not viewed the video as taking 18 minutes to watch a video when I can read the text in 2 is not a great way to use my time.
Not much new information here to be honest but all the same it is handy to have much of this in the one place. I look forward to the various videos they say are being worked on at the moment.
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