Wednesday, May 10, 2017

Even My Dreams Have Dreams

A new update?

Longer contracts.

Some harder PVE thing.

Our alliance logo hovers above the Citadel.

Cool.

The Sun looks nicer.

Anything else?

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Oh...

Monday, May 8, 2017

Four Hundred and Fifty!

Oh shit!

I'm allowed to swear.

It's my universe after all.

I just realised I've passed the four hundred and fifty post mark a few days ago.

For something that peaked early and has been on the long downhill slide for quite sometime I still find that impressive.

Especially for me who doesn't usually stick with things for that long, unless I have some sort of organic connection, which therefore makes me biologically obligated.

If only I'd kept my genes inside my jeans.

That won't have the same impact if you say it out loud.

Seriously though, for the people that actually do read this, and I have the metrics to prove that at least some people do.

Thanks for reading and with any luck some of it isn't horrible.

Sunday, May 7, 2017

Eight Golden Rules of Sci Fi According to Yosagi

1.  No Sound in Space

As space is a near vacuum their is no sound.  That means so engine noises, explosions, etc  Very few movies and games get this right.


2. Spacecraft Do Not Fly Like Aircraft in an Atmosphere

See point 1.  Furthermore they shouldn't move in space like aircraft, submarines, etc.  For every action there¹ is an equal and opposite reaction.  This also means your spaceship will not have a top speed, essentially, as if you have thrust, you have acceleration, and your speed climbs.  However at some point you'll have to arrest that momentum.

I say "essentially" as space is a "near" vacuum, some atoms of this or that do exist, as do dust particles and larger.  Eventually, and that eventually may be millions of years into the future, the object may encounter enough "stuff" that the motion of that object is significantly slowed.  Or of course it travels a few kilometres, and is pancaked by a large asteroid in its path.

As an example for Eve Online.  If my ship is moving, and I jettison a can, that can should continue moving through space forever at the same speed of ejection and in the direction it was ejected.
Realistically the game engine cannot be expected to track millions upon millions of objects forever, but perhaps until downtime, or even an hour, would be possible.


3. No "Hollywood Helmets"

When you're in the dark, trying to be all stealthy, the absolute worst thing for you are lights shining in your eyes, illuminating your face for the bad guys and ruining your night vision.  That is what a "Hollywood Helmet" is.  You'll see them in many Sci Fi movies, and probably some games. The reason they do it is simple, it shows the overpaid actors face, stroking their ego just that little bit closer towards completion.  If I was the bad guy though, I'd be super stoked the people I was trying to kill gave me a perfect target location, all lit up, that would also be an almost guaranteed kill shot.

Handy!


4. Everything is Moving!

I've touched on this before on this blog, and also above, but in space everything is moving.  I'm standing on a planet rotating on its axis, which is orbiting the Sun, the Sun is orbiting the centre of the Milky Way, the Milky Way is moving in a direction with other galaxies in The Local Group, etc etc.  Everything is moving.  So why isn't everything moving in Eve Online?  Partially it's because Eve is an old game at its core, and having everything moving back in the day would have not been technically possible.  These days it may still not be but more objects could be in motion than they currently are.  Bookmarks wouldn't have to be different from now, as they would also move in relation to whatever object was closest.  Using the Earth year as an example (which would be atypical in reality Universe wide) you should be able to visit a planet in Eve over the course of one year and the location of the planets, stations, citadels etc in that system would change due to their orbital mechanics.  This wouldn't change the game mechanics, but it would look more realistic.

Where it would change the game is missions, PVP, objects, etc.  An example.  A ship is destroyed and drops several containers which are ejected at 2000 meters per second in random directions.  They keep moving, they're getting away, which ones do you chase?

Annoying?  Yes.  More realistic?  Also yes.


5. Space Doesn't Have Shock Waves

Well in fact it does, but only when matter is encountered.  This is seen quite clearly around stars which have exploded for one reason or another.  If a missile explodes in Eve Online their should be zero shock wave, as their is essentially no gas to compress.  However the particles of the missile, casing, shrapnel, etc would continue outwards striking everything in their way, essentially forever.


6. ABQ

Another bloody quarry/old factory.  You'll see this one, from my experience, more in older British Sci Fi, but the amount of episodes that just get lazy or cannot afford decent locations is tiresome.


7. Aliens

Where do I start?  Budget reasons cause most of the following problems, but some would not be hard to avoid.

Aliens are not human shaped with funny ears and/or noses.

Some aliens should breathe other gases and/or liquids than oxygen.

English is not the universal language, in fact it may not even be our semi-universal language.  These stories are often set a few hundred years in the future.  Consider how much English has changed in the past few hundred years, the changes now we are seeing with a new type of shorthand thanks to mobile phones and online chat programs, now extrapolate all of that into the future.  However with the introduction of the internet, and the equivalent of the internet in the distant future, that may in fact be homogenising the language towards something more stable.

But that probably isn't English as we know it.

Translators are fine, in the ear, on a device, whatever, but then the mouth movements shouldn't match the translated language should they?

Inter species sex.  Where do I put it?  Can I put in somewhere?  Is that how you do it?  Do you rip it off afterwards?  Does the place I'm about to put it into have thousands of rotating grinding little teeth?

Talking before intimacy will never be more important.


8. Gravities

Earth standard gravity is not universal.  Again this is usually done for budget reasons but as we've found the mass of our planet Earth is not common, and so therefore our amount of average gravity shouldn't be either.


¹ I'm aware of the grammar error, but I'm uneasy correcting Newton.





Saturday, April 29, 2017

Yet Another Movie

Another day, another gate camp, but this time with two kills recorded for your viewing pleasure!

It was a fairly long and tedious gate camp, some guys left as they succumbed to fatigue, we had to endure a long down time due to (seemingly) an update to the global worth counter, but then finally some ships.

As you'll see.


Tuesday, April 25, 2017

Updated Some Broken Stuff, Future Videos, General Rambling

It would seem some people are reading this adventure into literary madness.  With that in mind I've removed and/or updated some of the broken modules on the right hand side, and adjusted the order to better reflect my mind space this morning.  So hopefully I've made the blog a nicer place for everybody who is apparently visiting.

As you may have noticed in the previous posts we are now making in game videos, and when I say we I totally mean I am making in game videos.  This doesn't especially bother me as mentally it's just an extension to the creation of so many radio adverts from far too many years ago.  So in the near future we should have a station advert for Oh Bugga, the backbone corporation of the alliance, and some more PVP video of unlucky souls melting under our guns.

I'm often amazed by the dedication people have for this game.  As an example I am currently chatting with someone via Discord who has the app on his phone, he's talking hands free while driving so he can touch base with alliance operations for this evening.

I'm not even that dedicated.