Monday 29 October 2012

Red vs Blue

I threw an unused character into the endless Eve Online conflict known as Red vs Blue (RvB).

I created her a while ago to experience the new player journey, just one week before CCP changed it all, hence why I haven't written about it here.  However I quite liked the name and look so she still exists.

RvB is in constant battle.  Last time I checked "we" were in more than a dozen wars and fights can be had at any time.  The types of fights are very different though.

The first are the organised pure Red versus Blue ones organised in and around their Headquarters.  Getting kills in these is not a problem, neither is getting killed, but the emptiness of it all leaves a hollow feeling in my stomach.

My heart does not race and I care little about the result.

It's fairly pointless.

The second type are the wars against other corps which provide more excitement as these guys often don't want to lose their ships and the stakes are higher.  As my character started off with minimal skill points I've not been able to make much of a mark against these flyers as yet, typically they have higher skill points than a disposable "scrub" thrown into the RvB melee, but this is by far the more interesting of the two types of fights.

From what I can see the RvB concept seems to be some sort of solution to the waiting in station and/or "blue balling" that has infected null sec warfare of late.

Could just be our null sec warfare though.

Is RvB worth the trouble?

Sure it is, as an aside to the main game.

I'm quite sure doing it 23.5/7 would be soul destroying in the long term.

Then again plenty of pilots in the Eve Online universe have never stepped out of high sec and don't know any better.

Friday 26 October 2012

When In Doubt, Blow 'em Up!

This is never more true than in Eve Online as often a fight is determined by who can shoot first if the ships are evenly matched.

It also reminds me of a time when we had a new guy in the corp.  As so often with outsiders you give them the dangerous assignments, this is no different, we gave him the scout job as we explored worm holes.

Back then worm holes were new and mysterious with much to be learnt about them, of course these days they're an accepted part of the Eve universe.

I scanned a worm hole out, we warped to it and I directed the scout to enter and tell me if any ships are on the other side.

Initially he said nothing, even after prompting from me, then he said a ship was next to him.

I asked him to tell me what type of ship and leave the worm hole.

However he had moved away from the exit and the ship had him webbed and scrammed.

Soon afterwards his ship was destroyed and then his pod.

Welcome to Eve Online!

In this example trying to blow up the aggressor would not have worked.

So the other adage would be true.

When in doubt, hide and provide information to those that can fight.

Friday 19 October 2012

Tin Foil Hats for Everybody!

To make a killing as an alliance you could do the following.

Cheaply build hundreds if not thousands of ships that are not currently used as part of "Doctrine" and move them surreptitiously to your current or future staging area.

I say future staging area as you've already organised with the opposition which systems are the next and subsequent battlegrounds.

The alliance of course fit these ships and put them up on contract for a higher than normal price, but these are the officially fitted "Doctrine" ships so BUY THEM NOW.

Then your current fleet ships are "retired" and the new fleet "Doctrine" is advertised.

The hordes of sheeple in your juggernaut rush to buy these fitted "official" ships before they run out as a Call To Arms (CTA) fleet is leaving in half an hour.

By a remarkable coincidence this fleet requires the new ships.

Having previously organised with the bad guys what your fleet composition will be the majority of your fleet is wiped out by the "lucky" coincidence the bad guys turned up with a better composition.

Rinse and repeat a few times.

Profit.

Though of course this would never happen in my Eve.

Wednesday 17 October 2012

Dust in my Eve

Looking through my jump clones, find the one I don't need, destroy it.

Consider what I've done for a bit and realise that was the wrong clone, no implants, but annoying to re-create.

Later on, after last nights patch which added amongst other things some more DUST514 integration, I looked at a couple of temperate planets in high security space to see the new districts.  I also wanted to check out how many DUST514 players were in local.

Of course their were none as they are still on a different server.

Fatigue you strike again!

Seriously though seeing the first clear addition of DUST514 content to Eve Online is pretty cool, even though the "dusties" are playing somewhere else at the moment.

The Eve Online update due December 4th 2012 is shaping up as an interesting one, have a look at the Retribution page on the Eve Online web site for more information.  At some stage I'll probably, maybe, talk about it some more but for the moment have a look and a considered think.

My corp activity has been picking up again which is awesome.  To make moving ships easier a new JB link has been created between ( not telling ) and ( not telling ) which saves much jumping and heartache.

Anyway just a quick post, have to get back to the fight and help the bad guys triumph over the good.

Hey that's not right...

Tuesday 9 October 2012

Text Mode

The other day I was updating a game that isn't Eve Online (they exist!), it was a large update so I decided to do some stuff in Eve while I was waiting.

For some reason the updating game effected the graphics of Eve, I have all the text but no station or space graphics.  As the update was going to take a while, and Eve looked usable enough, I went about my business.

This involved travelling from station to station in high sec moving some Planetary Interaction (PI) stuff.

It occurred to me pretty soon the pretty space graphics are not required to play the game, they certainly add "something", but the game functions quite happily without them.

Once the other game had finished updating the graphics in Eve started working fine again.  Did I then turn my settings down to low across the board?

No.

While the space graphics are not required they certainly make the game a total package, plus trying to sell Eve Online to a new user with only text to watch would be an exercise in futility.