Saturday, May 23, 2009
My next goal is to gain enough Caldari rep to put the POS back up, in my Gallente space era I shot up many Caldari, they did not like me for a very long time.
Caldari State status of 7.0 would be the ultimate goal but 5.0 is a good start.
Friday, May 22, 2009
This is from a blog by an in game character known to me and some others as Bobfish.
It is dated July 13, 2008 but everything here is useful in our current day and age.
Rather than re-invent the wheel lets use COPY and PASTE! :-)
Close knit industrial and science corporations have long held the keys to production in the high tech fields until recently. With the release of high performance data interfaces and technical data sheets the once thoroughly controlled market of high tech goods has been opened to scientists and industrial pilots across New Eden. What is this new and astounding science, why none other than Invention.
Invention requires dedication and no small amount of luck as there are varying factors to the success of any one particular science job. The basic skills required for Invention are ;
Electronic Upgrades 5
Gallente Encryption Methods 1 (Caldari, Amarr and Minmatar Encryptions are also available)
The above is the encryption skill which is relevant to all of a single races inventions. The ones below are two science skills relevant to the example invention we shall be performing. The italicized skills are ones that directly affect the chance of success and higher training is always recommended in these fields.
Mechanical Engineering 1
Electronic Engineering 1
With those skills a pilot could then utilize the components required of invention jobs to attempt to output an advanced blue print copy.
The components required vary for each of the races just like the encryption skills do. So for reference here are each of the four race data interfaces ;
And the three types of interface that allow you to work with the complex formulas that are part of this new science are ;
Data Interface – This piece of hardware allows the user to retrieve module data on which ever race it is associated with. Through the use of this interface (which is reusable and only required to start the invention) the scientist can hope to gain the vital information required to piece together a more advanced blueprint from the data of a simpler design, more on that later.
Tuner Data Interface – This allows access to the data on ship rigging and allows inventions in that field.
Ship Data Interface – The final type allows access to that races ship data and allows ship invention jobs.
Another element is the datacores. These hold a small but relevant portion of the accumulated knowledge of its field. Through the use of these and the data interface, a user can hope to draw the required data from the cores and produce a more advanced version of the current copy they are working from.
The datacores themselves are available in several ways and the R&D agent method is mentioned in additional techniques.
For our example we will be using a set of mechanical engineering datacores and electronic engineering datacores.
The final element required in the invention process is a blueprint copy. An important detail of the copy is the number of production runs which for modules, drones and rigs should always be maximum, the same is not essential for ships which wont output more than a single run on a success without the use of decryptors. Many of the original copy runs are lost in the upgrade process with a base value output for each item type being so ;
Modules : 10
Ammo : 10 (which equals 1,000 rounds of ammunition) – This one I cannot confirm.
Drones : 10
Rigs : 10
Ships : 1
Ok before we start working through the process of installing an invention job lets quickly step through the list of items we will need again ;
1 x Blueprint Copy of Hammerhead I (maximum runs, 0 ME / 0 PE)
2 x Mechanical Engineering datacores
2 x Electronic Engineering datacores
1 x Incognito Data Interface
Assuming you have found an appropriate station (here we shall use the Algogille based headquarters of New Eden Press) that can install and process the invention job ; first select your blueprint copy, open options with a right click (default setting) and select invention from the list displayed.
The science and industry interface is pretty simple to navigate, select an open invention slot on the bottom list (figure 1) and select install job in the bottom right of the window. With the new window several options are available ; for the basic test run we wont use a base item or decryptor but these elements are covered in additional techniques.
Several options are present, we’ve already selected the location and the hangar floor is selected for us regards input / output so all we have to do is accept. Of note is the final option “Output Type” which allows you to select which variation of the original item you would like to try for, this is often only available for ships that sometimes have multiple designs on a single hull ; for instance the Thorax hull has both the Deimos and Phobos designs based on it.
(Several cups of tea and a choc chip muffin later) So the little light has gone green on the project by now, select it and deliver the project. Assuming good fortune you should now have a hammerhead II blueprint copy with 10 runs on it, this will be at -4 ME (Material Efficiency) and -4 PE (Production Efficiency) but you have succeeded at your first invention. You can now proceed to produce the items or perhaps simply sell off your newly acquired bpc.
In the following section “Additional Techniques” I will discuss the use of varying the output, how to gather datacores without resorting to the market and reference the different corporations of New Eden that have R&D departments that you can work with.
Decryptors allow the inventor to vary the outcome of the project in several different ways including a higher run count, better production or material efficiency and even a higher chance of success. The different decryptors and their effects are displayed below grouped by race.
Decryptors offer a series of benefits and some offset this with hindrances but what should be clarified now is that the additional runs displayed on the tables are a set output. What this means is if your original output was 10 runs (as in our hammerhead bpc) then it is increased by the number shown on the table and not factored into the equation for how many runs you would get out (This is why you should always use a max run bpc on anything but ships). A better example would be a ship blueprint copy output which always output at a value of 1 and are then improved by the decryptor afterwards.
Decryptors have varying usefulness depending on the choice of invention, on ships they can offer an advantage in both improving the odds of success and also keeping the cost of production down. The same cannot be said for all modules, rigs and ammos which, unless the decryptor was obtained freely via exploration, can eat heavily into your profit margin.
Meta items can increase the odds of success on inventions and are only used in module invention. The reason they aren’t, or shouldn’t be, used in ship, rig and ammo invention is the level of the meta item directly affects the chance increase. Meta item 0 and 1 items have no effect on the formula so are next to useless and only eat into profits and provide no benefit.
Meta item levels 2-4 are usable in invention and since these items can only be bought on the market or looted from enemy kills (from patrolling or during missions for example) they can provide a useful boost to invention chance but only really if acquired without cost.
Research and Development Agents
The final part to this guide is Research and Development agents, here I’ll list the various corporations you can use to gain the datacores you will use in invention. Firstly the corporations available to you are (grouped via faction) ;
Core Complexion Inc.
Lai Dai Corporation
I will later (in an update) define which corps cover which sciences but not at the moment. The corporations listed all have R&D personnel who you can work for using the science skill associated with the datacore that you want. If you have geared towards invention as above then gaining R&D agents is as simple as gaining the necessary reputation as you will likely already have the skill.
To maximise the gain from an R&D agent the skill level of the science your after and effective standing are the two key attributes to raise, the level of the agent also has a dramatic impact as with normal agents. You can also run the daily (approx every 20-24 hours) R&D mission which normally involves the acquiring of tritanium (due to a budget shortage) or a simple courier mission (because your agent clearly has never moved beyond the lab kitchen). These double your RP gain for that day and help towards gaining additional datacores.
One final skill that will help with R&D agents is the “Research Project Management” which allows you to run multiple agents. Stopping a research project will cancel all RP gained so make sure to use it all before moving agents if you find you need to do so.
This is a really brief guide that tries to cover a bit of every base associated with Invention, feel free to comment so I can improve the article and I hope this guide helps you into the invention process in New Eden.
Various sources were used for reference including my own invention experience ;
http://games.chruker.dk/eve_online/default.php ; a great resource for all things EvE and a calculator for invention chance.
http://www.eve-production.org/invention/guide.html ; Used for decryptor name references and a useful first guide for most inventors.
So this time I have a delivery mission a couple of jumps into low sec, the agent would like me to deliver about 6000m3 worth of goods, no worries. I jump the high sec portion of the journey with no problems, enter the low sec and proceed to the target system. Upon entering the target system I notice a guy in local who has a red tag or skull, not unusual for this part of the universe. I warp to dock with the mission drop off station but as I approach I see this guy sitting at the exit point of the station in a Muninn next to a Pod.
Hmmm this may become interesting.
So I chat with my agent, complete the mission, he's happy, promises me his sister, I tell him I'll add her to the pile, the usual stuff. Then I start thinking about leaving the station.
Here comes the first mistake. To carry the 6000m3 to the target station I fitted 2 cargo expanders which upon undocking I did not unfit. So outside the station the Muninn starts targeting my Viator and begins shooting. No worries I'll just warp away and that will be that, except I'm also warp scrambled, uh oh. So I redock with the station and only managed to take about half shield damage.
Then I remembered to fit the two warp core units in my cargo hold in place of the cargo expanders. Ha! This will bugger him, I'll undock and warp away singing a happy tune.
I undock, I align to warp, he targets me and starts shooting again. I'm warp scrambled again! He also does some more damage this time, perhaps he moved to optimal range with his autocannons. I redock with the station once more.
The vast interior of the station echoes to my curses of low sec, Muninn's and warp core units.
I have about 15 minutes to DT and I would like to leave low sec before it arrives, thinking, thinking, thinking.....hey where did he go?
He's not in local anymore, time to go! Undocking, though while undocking I start wondering if it is a trap, oh well, I get outside the station and warp away. Woohoo! I enter the next system, only one more jump until high sec, and my station camping friend and some more of his red buddies are showing in local, but not around the jump gate. Warping! The destination gate appears, nobody in sight and the ship warps through. I'm in high sec and only two jumps from my temporary home.
My Viator survives for another day.
Since the previous response was so positive I have decided after the single letter I received and numerous sunsets we talk about research.
Research is a licence to print money.
The short description is as follows. You talk to a research (R&D) agent, that agent does research for you in his/her own time, no further interaction is required if you so choose. The research agent may ask you to help them with a short mission, you can totally ignore this and the agent will not bother you again. If you choose to do the mission you will receive double Research Points (RP) for that day. Each day your RP’s accumulate, with high training you could have 6 agents on the go at the same time, you could easily have 4 with medium training.
Each 50 RP (this is not quite correct, some data cores cost more RP than 50, Yosagi) that you accumulate with that agent, you can purchase from that agent something called a Datacore. Be aware you must purchase the datacores before you cancel the agent, if you cancel the agent the datacores will be lost. When you purchase the datacores all it does is convert the RP’s into datacores, no ISK changes hands.
The Datacore is the “Money for Nothing” (1985 “Brothers in Arms” - Dire Straits).
Many datacores exist, an example would be Datacore - Rocket Science, use the term datacore to search for others in game as typing them all out is tedious, really tedious.
The datacores can be used during the invention process, generally the more advanced the object you wish to try and invent the more datacores will be required. As the invention process is less than 100% successful, about 35% from my attempts, many datacores will be required if invention is your thing.
However you can also just sell the datacores, they can be worth from 200k-400k per datacore, multiple agents increase your ISK.
How do I make this magic money?
Train Science and Mechanic to V, also train the skill for the datacore you wish to produce (eg. Science > Rocket Science, etc). If you are making datacores for ISK then search the market for the one that sells for the most and research that skill, the higher you research it the more RP the agent will give you. If you need the datacores for Invention you can train to produce the datacores you require or just produce the ones that give you the most ISK and then purchase the datacores you need from your favourite trade hub (Jita, Dodixie, etc).
Then you need to find an agent you can help you with the R&D.
Check out the various switches here but take special notice of Region, Corporation and Research Skill. This will take some trial and error but you will find an agent close by who can help you. The bad news is you will also need the reputation with that corporation and agent to use them.
Once this is sorted out you have free ISK, well it’s free after quite a bit of training time and cost, but then it is free! Sorta…
Yojimbo Heavy Industries
- The item is too far away
- I have all these minerals burning a hole in my hanger deck
- I just want to!
My in game name is Yosagi Yojimbo. Some of you may recognise that name from a series of graphic novels and computer games from years before.
I came to Eve from another MMO called World of Warcraft, you may have heard of it. I knew about Eve while I was engrossed in Wow but not what Eve entailed. Once I had finished with the Wow grind, after a short break, I checked out Eve. This was in the beginning of August 2007. In short I was blown away by the scope of the game and repeatedly kicked myself for not checking it out sooner.
Since then I have my main character, Yosagi Yojimbo, two accounts and some other characters of no real consequence.
I spent some time with VAFO and Valley Forge which had, and probably still has some fantastic people. However the corporation was directionless and after much soul searching I decided to leave and join the good folks known as the reapers.
In the time that passed my skills grew and with Sanjuro and other characters who have left the game since then, left reapers to form our own corporation. One of our wishes was to raise our own Player Owned Station which with the reputation requirements of the time we could not do while still a member of The Reapers. The goal was to raise the station and form an alliance with reapers and perhaps others to help protect against some of the war declarations that plagued us at the time.
Since then our corporation has shrunk with several members leaving due to real life issues. However we continue with our research and development goals to further ourselves and also the other corps in the alliance.
I am currently specialising in the Gallente ammunition and ships, the Nemesis, Deimos and Eos, are my short term goals for manufacture which will be realised very soon.
Why do I like Eve Online?
I enjoy the space based setting, the fact it is not a virtual clone of so many other games out there at the moment. The ability to change what I am doing in the game from day to day if I wish and still contribute to my characters development in a positive way. The offline training is a big plus also. In short Eve has many features that make it a great game.
This blog entry is mostly a test of the blogging software but also an introduction so you the reader may get to know me better. I am usually happy to help in game with information so if you have any questions you can chat or in game mail me.
I intend the next three serious blogs to be about manufacturing, invention and research and they are coming together at the moment.
Thank you for reading this, or listening if the blogs audio attachment gadget works as I hope it does and I look forward to seeing you in game. (currently not available)
Yosagi Yojimbo - Yojimbo Heavy Industries (YHI)
22nd December 2008