Thursday 10 October 2019

Deeeeeeeeeeeeeeep Safe Bug Squashed & Intel GPU Woes!

As mentioned yesterday, an automated process went a bit awry when Emerging Conduit locations were being spawned almost sixteen BILLION AU away from anything else in the effected system.

You'll need a cut lunch to travel that far.

How long would that take?

Lets find out!

Using my Leopard as an example, with some basic warp implants, my warp speed is 24 AU per second.  In the normal day to day of Eve Online that is quite fast, but rather slow when travelling to our new favourite deep, deep, deep space location¹

Using the post from yesterday as an example, the Emerging Conduit was 15,913,581,488.05 AU away, which is quite far.

Using my speed in the leopard that gives us 663,065,895 seconds (rounded), which is 11,051,098 minutes (rounded), which is 184,184 hours (rounded), 7674 days (rounded), etc.

However in twenty three hours you could travel, at that speed, 1,987,200 AU towards the conduit.

Today CCP have announced, the spoil sports that they are, a fix to this issue and a remedy for those folks who took advantage of the situation.


¹Yesterday an issue was discovered which caused some PVE locations to spawn at excessive distances from the center of their solar systems. This issue has now been fixed.

In the near future a migration process will begin to automatically move characters, ships, bookmarks, structures and other items from these extreme deep space locations to more reasonable locations.

While this migration process is being implemented, it will be considered an exploit to begin deployment of any new Upwell Structures at the deep space locations that only became available due to this PVE location spawning bug.

Upwell Structures that have already began their deployment before this exploit notification will be moved in the near future, but owners of any Upwell Structures that begin deployment after this notification will be subject to penalties including potential destruction of their deep space structures.



In other news, for the dozens of people trying to play Eve Online using an Intel GPU, they have a fix coming to address some graphics issues.


We're currently aware of an issue that some of our pilots using Intel Integrated Graphics chipsets are experiencing which causes their EVE Online clients to crash, typically on startup but also sometimes in other areas of gameplay.

The root cause of this issue has been identified and we'll be looking to release a fix for it very soon once it's been tested fully. Hopefully this will be deplyed in a point release tomorrow.

Apologies for the inconvenience this is causing, we'll have it fixed as soon as possible!



Awesome.

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